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Projects June 19, 2026 · 16 min

Building the Cable Center VR Archive

In 2014 we set out to do something ambitious: recreate the entire Cable Center building as a fully interactive virtual experience.

Working with a small team headed by Nic van Dessel and myself, we modeled the architecture, digitized hundreds of artifacts, and integrated real 360° video oral histories so visitors could literally step inside the stories. The building was home to the Syndeo Institute — the cable industry's archive and education center in Denver.

The building today

The Cable Center is no longer in that original building — the organization has moved a few blocks away. The physical space we modeled, walked through, and filmed in 2014–2017 is not where visitors go today.

That makes the VR work more important, not less. The Steam and Quest builds, and the browser walkthrough below, preserve the original design: the architecture, the outdoor campus, and the story rings where oral histories were recorded. You can still fly up to the Hall of Fame level, stand on the plaza, and step inside the 360° videos — even though the real-world address has changed.

Digital preservation isn't only about saving files. It's about saving a place as people remember it.

Why it still matters in 2026

Unlike most VR projects that age quickly, this one was built with longevity in mind. The experience is still available today on Steam and Meta Quest headsets — completely free.

It taught me that the best digital preservation work isn't about chasing the newest technology. It's about respecting the material and building something that can survive platform changes — including when an institution moves on from the building itself.

Download the 2016 VR Article (PDF)

2026 update: Browser walkthrough + 360° video spheres

Distributing a full VR app is heavy. What if someone could simply open a web page, explore the original building, and play the oral-history videos?

I've rebuilt that experience for the browser using A-Frame, the original 2017 SketchUp export (converted to glTF 2.0), and the same 360° footage from the Unity archive. No app install. No headset required — though VR mode works if you have one.

Click inside the frame below to activate controls. Desktop: use WASD to fly around the building. Look for three floating preview spheres drifting toward you — each is a 360° oral history. Click a sphere to step inside the video; drag the mouse to look around. Press ESC to return to the walkthrough, or Restart to reset your view in front of the spheres.

Open Full VR Experience →

What we figured out with the video spheres

Combining a full glTF building with 360° video in one A-Frame page turned out to be trickier than either feature alone. A few things worth documenting:

The videos themselves are the same material from the original project — library sessions, office tours, and related 360° footage — now playable in the browser without opening the Unity build.

What went into the web recreation

When I helped modernize the Syndeo Institute visual identity in 2018–2022, the building itself was already a character in the story. A web walkthrough doesn't replace the full VR archive or an in-person visit to the organization's new location — but it lowers the barrier dramatically. A student, researcher, or cable pioneer can open a link and experience the original Cable Center as it was designed and built. Same philosophy as the original: meet people where they are.

What's next

Future passes could add walkable stair colliders, environment maps for glass reflections, more 360° videos at additional story-ring locations, and interior exhibit labels tied to the archive catalog.

VRMuseumsPreservationUnityA-FrameWebXRSyndeo Institute